The meter enters a cool-down mode and eventually recedes when players are hidden from the officers' line of sight that displays on the mini-map. enforcement officers will look for players who leave the wanted vicinity. Stars displayed on the meter indicate the present wanted level (for example, at the utmost five-star level, police helicopters and SWAT teams swarm to lethally dispatch players). If players commit crimes, enforcement agencies may respond as indicated by a 'wanted' meter within the head-up display (HUD). Players respawn at hospitals when their health depletes. Should players take damage, their health meter will gradually regenerate to its halfway point. In combat, auto-aim and a canopy system could also be used as assistance against enemies. To accommodate the map's size, the sport introduces vehicle types absent in its predecessor grand larceny Auto IV, like fixed-wing aircraft. Players use melee attacks, firearms, and explosives to fight enemies, and should run, jump, swim or use vehicles to navigate the planet.